Properties
bool
|
Determines if an |
string
[ReadOnly]
[NotReplicated]
|
A read-only string representing the class this |
int
[Hidden]
[ReadOnly]
[NotReplicated]
[Deprecated]
|
The cost of saving the instance using data persistence. |
string
|
A non-unique identifier of the |
Instance
[NotReplicated]
|
Determines the hierarchical parent of the |
bool
[Hidden]
|
A deprecated property that used to protect |
int64
[Hidden]
[NotReplicated]
|
bool
[Hidden]
[NotReplicated]
[Deprecated]
|
string
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Functions
void
|
Bind user input to an action given an action handling function. |
void
|
Behaves like |
void
[Deprecated]
|
Binds functionToBind to input events such as key presses, mouse movement, or controller input. |
void
|
Bind a |
void
|
void
|
Tuple
|
void
|
Dictionary
|
Get a table of information about all bound actions (key is the name passed to |
Dictionary
|
Dictionary
|
Get a table of information about a bound action given its name originally passed to |
Dictionary
|
Instance
[Yields]
|
Retrieves a |
string
|
Return the |
void
|
Given the name of a bound action with a touch button, sets the description of the action. |
void
|
If actionName key contains a bound action, then image is set as the image of the touch button. |
void
|
Given the name of a bound action with a touch button, sets the position of the button within the ContextButtonFrame. |
void
|
Given the name of a bound action with a touch button, sets the text shown on the button. |
void
|
Unbind an action from input given its name. |
void
|
Unbind a |
void
|
Removes all functions bound. No actionNames will remain. All touch buttons will be removed. |
void
|
void
|
This function destroys all of an |
Instance
|
Create a copy of an object and all its descendants, ignoring objects that are not |
void
|
Sets the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first descendant found with the given |
Actor
|
Returns the Actor associated with the Instance, usually the first Actor ancestor |
Variant
|
Returns the attribute which has been assigned to the given name |
RBXScriptSignal
|
Returns an event that fires when the given attribute changes |
Dictionary
|
Returns a dictionary of string → variant pairs for each of the |
Objects
|
Returns an array containing all of the |
string
[NotBrowsable]
|
Returns a coded string of the |
Array
[CustomLuaState]
|
Returns an array containing all of the descendants of the instance |
string
|
Returns a string describing the |
RBXScriptSignal
|
Get an event that fires when a given property of an object changes. |
bool
[CustomLuaState]
|
Returns true if an |
bool
|
Returns true if an |
bool
|
Returns true if an |
void
[Deprecated]
|
Sets the object’s Parent to nil, and does the same for all its descendants. |
void
|
Sets the attribute with the given name to the given value |
Instance
[CustomLuaState]
[CanYield]
|
Returns the child of the |
Objects
[Deprecated]
|
Returns an array of the object’s children. |
Instance
[Deprecated]
|
void
[Deprecated]
|
Instance
[Deprecated]
|
Objects
[Deprecated]
|
bool
[Deprecated]
[CustomLuaState]
|
bool
[Deprecated]
|
void
[Deprecated]
|
Events
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
Fires when the current player equips a Tool. |
RBXScriptSignal
|
Fires when the current player unequips a Tool. |
RBXScriptSignal
|
Fires when the |
RBXScriptSignal
|
Fires whenever an attribute is changed on the |
RBXScriptSignal
|
Fired immediately after a property of an object changes. |
RBXScriptSignal
|
Fires after an object is parented to this |
RBXScriptSignal
|
Fires after a child is removed from this |
RBXScriptSignal
|
Fires after a descendant is added to the |
RBXScriptSignal
|
Fires immediately before a descendant of the |
RBXScriptSignal
|
Fires immediately before the instance is destroyed via |
RBXScriptSignal
[Deprecated]
|
Code Samples
ContextActionService Tool Reload
This example properly shows how to use ContextActionService in binding user input to a contextual action. The context is the tool being equipped; the action is reloading some weapon. Test this code sample by placing it in a LocalScript parented to a Tool. When the Tool is equipped, a “Reload” action is bound, and when the Tool is unequipped the “Reload” action is unbound. When the player presses R with the Tool equipped, the message “Reloading!” will appear.